Besides, the fearsome Fw190A is a very tricky aircraft to fly and fight with effectively. It's a historical flight sim, not a competitive arena. IT'S PAY TO WIN!!!!!!!1111oneįirst of all don't make the mistake of looking at BOS through the prism of War Thunder or a similar MMO. Iii) ZOMG YOU HAVE TO PAY FOR THE FW190A AND LA-5. The Premium Early Access is not available on Steam, instead you can purchase these "DLC" aircraft which effectively gives you the Premium version.
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Historically these aircraft played no real role in the battles depicted in the sim. They are still in the regular version of the game but are not player flyable. They were originally bundled in the Premium Early Access as an incentive for backers. The labelling of the Fw190A and La-5 as DLC is unfortunate. Ii) ZOMG IT'S EARLY ACCESS AND THEY ALREADY HAVE DLC AIRCRAFT ON STEAM!!!!!1111one BOS is a simulation first and foremost and is meant to be played as such. There are no locked aircraft, there is no matchmaking, there is no balancing for the sake of gameplay. BOS is an old fashioned historical flight sim. WT is an aeroplane themed competitive MMO with a game economy, grinding, unlocks, matchmaking, balanced tiers, etc etc. I) I'm already the Erich Hartmann of War Thunder. My Unofficial IL-2 Battle of Stalingrad FAQ For The Good People of TWC: Oh yeah, and if anybody tries to tell me War Thunder is a flight sim you deserve to have your balls put in a vice with a big hairy cossack slowly tightening it The only concern I have is that the developers will leave the single player content half baked like they did with Rise of Flight. On my laptop at 1920x1080 with a GTX460M it's still very playable with mid to high settings. Hardware requirements aren't so steep, it's smooth as butter maxed out at 2560x1440 on my desktop powered by a GTX780Ti. The dogfight experience is absolutely top notch and is easily the most immersive dogfighting in a flight sim since MiG Alley.
IL 2 STURMOVIK BATTLE OF STALINGRAD CRASHES FULL
Currently only quick missions are available, full missions, mission builder and campaigns are still to be implemented. It's already very playable with all the planned aircraft now implemented in the early access. My own impressions are this is shaping up to be a worthy successor to the old IL-2 series. Due for final release September 2014.Ĭheck out the official site and forums for more info. IL-2 Battle of Stalingrad - it's been out on early access since March, it hit Steam last weekend.Ĭurrently in early access. That's the process the AI will undertake just to get in your airspace.Haven't seen any threads for this new sim, so here goes! While you can take off with a single button press, there's also a more complicated multi-step process that requires you check gauges, flip switches, and pull levers first. In Battle of Stalingrad, your enemy will make every crucial and complicated step available to you. Think about it in other dogfighting games when you face off against the AI, where do they come from? How often do the other pilots have an objective besides “shoot you down” (or on rare occasion, “attack a stronghold”)? With most other flight-focused titles, all that matters is that your enemy is in the air and knows what to attack.
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Particularly, AI opponents smart enough to pilot a drone.
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While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat.
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Despite the existence of the term “auto-pilot” and arcade-style titles like Ace Combat that purport to teach you dogfighting over the course of a ten-minute tutorial, it takes a lot of training and time in the air to properly pilot a plane, let alone engage in air-based attacks.